[FS/COD]Contar

Posted by [DRC]Yaheli On domingo, 20 de junho de 2010 0 comentários

//Topo do GM


 
new Contar;


forward Contar3(playerid);

forward Contar2(playerid);

forward Contar1(playerid);

forward Correr(playerid);



//public OnPlayerCommandText(playerid, cmdtext[])


if(strcmp(cmd, "/contar", true) == 0)


{

if (Contar == 1) return SendClientMessage(playerid, Vermelho, "Contagem em Progresso!");

GetPlayerName(playerid, sendername, sizeof(sendername));

new string[256];

format(string, sizeof(string), "%s Começou a contagem!", sendername);

Contar = 1;

SetTimerEx("Contar3", 500, false, "d", playerid);

SendClientMessageToAll(Amarelo, string);

return 1;

}

//Final do GM ( Bem no Final )


public Contar3(playerid)


{

SetTimerEx("Contar2", 1000, false, "d", playerid);

for(new i = 0; i < MAX_PLAYERS; i++)

{

PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);

}

GameTextForAll("~b~[3]", 1500, 3);

return 1;

}



public Contar2(playerid)

{

SetTimerEx("Contar1", 1000, false, "d", playerid);

for(new i = 0; i < MAX_PLAYERS; i++)

{

PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);

}

GameTextForAll("~b~[2]", 1500, 3);

return 1;

}



public Contar1(playerid)

{

SetTimerEx("Correr", 1000, false, "d", playerid);

for(new i = 0; i < MAX_PLAYERS; i++)

{

PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);

}

GameTextForAll("~b~[1]", 1500, 3);

return 1;

}



public Correr(playerid)

{

Contar = 0;

for(new i = 0; i < MAX_PLAYERS; i++)

{

PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);

}

GameTextForAll("~r~Go!Go!Go!", 1500, 3);

return 1;

}

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